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Module Solver

Choose the module currently visible on the bomb and enter one complete state. The solver calculates or looks up the next action; your team still confirms that the fields belong to the same panel and stage.

Quick answer

When should you use the Module Solver?

Use it after the observer has named the module, position, and current fields. Enter one complete state, read the returned action aloud, and have the operator repeat it before pressing. If the panel changes, clear the old lookup and start again.

Read

Collect the current number, color, order, or indicator.

Solve

Enter only fields from that one module state.

Confirm

Repeat the result before making one input.

Live solve

Choose the module in front of you

Read one complete current state from the bomb, choose its module, and use the returned action once. If the panel changes, reset the old state and read it again.

Two-stage arithmetic and LED lookup. The current in-game manual remains the authority if the panel or rule differs.

🧮 Answer calculator

Calculator answer

Calculate and enter the raw result first. After the panel advances, combine the new LED with the original parity to find the final digit.

Live answer
Enter the current expression from the bomb. The final key appears after the raw result is accepted and the new LED is read.

Read back: expression → result → LED state.

Supported workflow

  1. Identify the module before entering data.
  2. Read the fields in a fixed order.
  3. Keep the returned action attached to its position and stage.
  4. Report accepted, rejected, or reset after the input.

What the solver does not replace

It does not identify an unknown panel, update a stale observation, or override the current in-game manual. Use the puzzle guides for module-specific reading order and the roles guide for the team handoff.