Quick answer
The campaign contains 30 handcrafted levels in the current reference. The best route is not to memorise every answer; it is to learn the communication loop early, then use the level and module references to anticipate when memory, audio, Braille, and Chaos pressure enter the run.
📚 Progression cue: practise the communication loop first, then add one harder module type at a time.

Progression by training band
| Levels | Team focus | Preparation |
|---|---|---|
| 1–5 | Basic visual and table calls | Cable, Calculator, Direction, Symbol |
| 6–10 | Faster transitions | Piano, Soundboard, Switch, Alarm introduction |
| 11–17 | Sustained Chaos monitoring | Alarm, Pressure, Slider and role handoffs |
| 18–24 | Hard visual and memory work | Maze, Monkey-Says, late-stage orientation |
| 25–30 | Full-team consistency | Rehearse hazard priority and recovery calls |
The bands are a planning aid, not a replacement for the live level panel. Check the Level Lookup before each session for the current module list and Chaos load.
How to use the planner
Open a level in the lookup tool, assign one player to the primary visual read, and decide which player will monitor a Chaos module if it appears. After the run, record the first unclear callout rather than only the final mistake. That note tells you whether to revisit roles, a module page, or the timing pressure of Endless.
A three-session training route
- Session one: practise the early visual modules and agree on a fixed callout order.
- Session two: combine one normal module with Alarm, Pressure, or Slider and keep a dedicated hazard monitor.
- Session three: practise Maze, Morse, or Monkey-Says in isolation, then use Level Lookup to place them beside the expected late-game load.
After each session, keep one concrete correction: a missing position, a skipped stage, or an unclear final caller. That correction is more useful than trying to memorise every level row before the team can communicate the current state.
Late-game preparation
Maze asks for orientation and Braille interpretation; Monkey-Says asks the team to retain the full sequence; Morse asks for disciplined listening. Practise each module in isolation before combining them with Alarm or Pressure. A late level is usually lost because the team changes vocabulary under pressure, not because one rule is impossible.
After a practice run, confirm that the team can name the level’s module load, keep one caller for the final input, and report the accepted or failed result without guessing. Then use Level Lookup to choose the next training band or return to the Campaign Walkthrough when one level remains unclear.