Quick answer
🐒 Memory trainer
Monkey-Says sequence
Build a colour sequence, hide it, and test whether the operator can repeat every stage in order.
Sequence is hidden. Add a colour to begin.
Repeat every earlier colour, then append the current stage.
🐒 Memory cue: keep the old colours → 🎨 append the new one → 🔁 replay the whole sequence → ✅ confirm.
Monkey-Says shows a heated button colour and asks the team to press the corresponding button. On each later stage, repeat the entire previous sequence in order and add the new colour at the end. It is a memory module, not a reaction-speed test.

A dependable memory method
Deaf reads each colour aloud using one agreed vocabulary. Mute keeps the sequence on the manual page or repeats it in gestures. Blind presses only after hearing the complete sequence. For example, if the stages are blue, red, green, the third callout is “blue–red–green,” never just “green.”
When a sequence grows, break it into two- or three-colour groups. Confirm the group boundary before Blind starts pressing, then report the last successful colour. This makes a restart recoverable instead of forcing the team to argue about which stage failed.
Use a sequence notation
Choose one short name for each colour before starting. Mute can keep the sequence as groups separated by pauses, while Deaf repeats the full group before Blind presses. For example:
Stage 1: blue → Stage 2: blue-red → Stage 3: blue-red-green
The arrow shows the order, not a direction input. If a stage fails, return to the last confirmed sequence and rebuild from the current panel rather than appending a colour to a possibly stale memory.
What the operator should hear
The final call should include the stage and the full sequence: “Stage three, blue-red-green, press in that order.” A single colour without the stage is not an actionable answer because the module expects earlier colours to be repeated.
Campaign placement
The reference marks Monkey-Says as a hard module with fixed appearances in Levels 23 and 24. Use Level Lookup to prepare the role assignments before those late levels. A team that has already practised Soundboard and Symbol usually has the right habit: one player reads, one translates, one acts.
Mistakes to avoid
- Appending the new colour without repeating the old sequence.
- Changing colour names between stages.
- Letting multiple players call corrections at once.
- Treating a failed sequence as a random error instead of rebuilding it from stage one.