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BOMBANANA Soundboard Guide: Braille, Colors & Grid

Solve the BOMBANANA Soundboard module by finding the sounding button, reading its Braille number and color, and mapping the target grid positions.

9/5/2026 Last updated: 9/14/2026 6 min read

FAQ

What should I report for Soundboard?
Find the one sounding cell first, then report that cell's Braille number and colour. Use those two values to look up the target positions on the 3×3 board.
Why is input history important?
The next target can depend on earlier accepted buttons, so the operator should repeat the sequence before continuing.

BOMBANANA Soundboard solution: how do you solve it?

Find the sounding button first. Its Braille number selects the table row and its colour selects the table column. The result is a sequence of positions on the 3×3 board; it is not automatically the same button that made the sound.

What should the observer track?

🔊 Answer lookup

Soundboard answer

Find the sounding cell, then use its Braille number and colour to reveal and highlight the position sequence.

Live answer

First select the cell that produced the sound. Only that cell's Braille number and colour choose the answer; the sounding cell is not automatically the answer to press.

Correct positions: —
Select the sounding cell, then enter its Braille number and colour.

Soundboard answer table

Use the row for the sounding button's Braille number and the column for its colour. Positions are read left to right, top to bottom.

Brailleredgreenyellowblue
1top-left · top-center · middle-left · bottom-righttop-left · center · bottom-center · bottom-righttop-center · middle-left · middle-right · bottom-centertop-right · middle-left · center · bottom-center
2top-center · middle-left · middle-right · bottom-righttop-center · top-right · middle-left · bottom-centertop-left · top-center · center · bottom-righttop-left · middle-right · bottom-left · bottom-right
3top-left · top-right · center · bottom-lefttop-right · middle-left · center · bottom-lefttop-right · center · bottom-lefttop-center · middle-left · center · middle-right
4top-left · top-center · middle-right · bottom-centertop-left · middle-right · bottom-left · bottom-centertop-center · top-right · middle-left · bottom-centertop-left · top-right · center · bottom-left · bottom-right
5top-left · top-center · top-right · middle-right · bottom-left · bottom-righttop-left · top-center · middle-left · center · bottom-righttop-left · top-right · middle-left · center · middle-righttop-center · top-right · middle-left · middle-right · bottom-right
6top-center · middle-left · center · bottom-left · bottom-centertop-center · center · middle-right · bottom-left · bottom-center · bottom-righttop-right · middle-left · center · bottom-center · bottom-righttop-left · middle-left · center · middle-right · bottom-right
7top-left · middle-left · middle-right · bottom-center · bottom-righttop-left · top-center · top-right · middle-right · bottom-centertop-left · center · bottom-center · bottom-righttop-right · center · middle-right · bottom-left · bottom-center
8top-center · top-right · middle-left · center · middle-right · bottom-rightmiddle-left · center · middle-right · bottom-left · bottom-center · bottom-righttop-center · middle-left · center · middle-right · bottom-centertop-left · top-center · center · bottom-left · bottom-center
9top-left · top-center · top-right · middle-left · middle-right · bottom-left · bottom-centertop-left · top-center · top-right · middle-left · center · bottom-left · bottom-center · bottom-righttop-left · top-center · top-right · center · bottom-left · bottom-center · bottom-righttop-left · top-right · middle-left · center · middle-right · bottom-center · bottom-right

Community-tested reference table; verify against the current in-game manual if the panel layout or game version differs.

BOMBANANA soundboard puzzle reference

Soundboard button-grid diagram

Soundboard layout reference

Braille and colour relay reference

Soundboard at a glance

FieldReference answer
DifficultyMedium
Module typeDefusal
Panel footprintThree rows by three columns in the reference layout; confirm the current build before a live run
First fixed campaign appearanceLevel 11
Fixed campaign appearancesLevels 11 and 12

The panel is not solved by pressing the button that sounds best again. Press buttons until one produces a sound, then stop probing. Read only that cell’s Braille number and colour. The table below the tool gives the target positions for the current 3×3 reference layout. Keep positions in the fixed top-to-bottom, left-to-right vocabulary used by the table, and verify the live panel footprint if the game version differs.

Soundboard callout card

EmojiCallout fieldWhat to confirm
🔊Sound foundStop probing once one button produces the identifying sound.
🎨ColourRead the colour from the sounding button.
🔢Braille numberRead the number from that same button.
🧭Position sequenceTranslate the pair into positions using the current manual layout.
🔁Repeat-backRead the full position list before the operator starts.
✅AcceptedMark each confirmed position and move to the next one.
🛑ResetIf the board changes or a position is disputed, reread the current state.

Two independent module indexes agree on the durable procedure—find the sounding button, read its Braille number and colour, then resolve the target positions. Use the live panel diagram and current manual together when the grid footprint changes.

Worked-state status

Read the sounding button, its colour, Braille number, and position as one clue packet. Do not treat a copied example as a universal rule. For a live run, read the target positions from the current in-game manual after confirming that the panel footprint matches the manual.

The position table is included as a community-tested reference and is exposed directly in the answer tool. If the in-game manual or panel layout differs, follow the live manual and treat the table as version-specific rather than forcing an old pattern.

Record each sound with its colour, Braille number, and grid position. If the panel remembers prior inputs, keep a numbered list and mark the point where the state changes.

Reliable solving order

  1. Confirm that this is Soundboard and number the cells in a fixed reading order from the current manual.
  2. Press or identify candidate buttons until one makes a sound; do not infer a sound from colour alone.
  3. Report the sound, button colour, Braille number, and position.
  4. Use the Soundboard answer table below the tool to translate that pair into positions to press.
  5. Read the complete position sequence back before the operator begins.
  6. After every accepted input, mark the next position. After a failure, reread the panel because its state may have reset.
ObservationRequired calloutWhy it matters
Sound foundSound plus colourDistinguishes the active clue from silent buttons
Number visibleBraille number plus positionSelects the correct table row
Target knownPosition sequence 1–8Lets the operator act without visual guessing
Input acceptedAdvance the numbered listPrevents duplicate or skipped presses

How should the team communicate?

Use “sound–color–position” as the fixed phrase, then repeat the complete sequence before pressing. Link to the roles guide.

The Module Solver records the position, colour, Braille number, sound label, and sequence status. It is a preparation aid; the final position sequence must still be checked against the active module table.

How should a remembered sequence be checked?

The observer should name one sound together with its color and grid position, not a sound in isolation. The interpreter keeps a numbered list and reads the entire list back before the operator begins. After each accepted input, mark the next position; after a failure, reread the panel because the remembered sequence may have reset.

Campaign placement

The reference lists Soundboard as a Medium defusal panel with its first fixed appearance at Level 11 and fixed appearances at Levels 11 and 12. Use Level Lookup and Campaign Progression to verify the current run rather than assuming every random panel contains it.

What is the soundboard callout format?

Use four fields when the panel is busy: stage, sound, color, and grid position. “Blue tone” is incomplete if two blue cells are visible. “Stage two, short tone, blue, top-right” gives the operator and interpreter a repeatable record.

StepObserver reportsTeam action
1Current stage or reset stateStart a fresh numbered list
2Sound plus colorInterpreter identifies the matching rule
3Grid positionOperator repeats the exact cell
4Accepted or failed resultAdvance the list or reread the panel

How can the operator avoid losing the sequence?

The operator should not rely on memory while other players are speaking. Wait for the interpreter to read the full list, press one item, and report the result before moving to the next item. If an animation or sound changes the board, pause and ask whether the stage has advanced.

What if the sound cannot be identified?

Describe the observable fallback: duration, pitch direction, color, and grid position. The interpreter can then compare the description with the module reference instead of guessing from an incomplete label. Use the roles guide to restore a single caller.

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Sources

  1. [1]BOMBANANA gameplay videos
  2. [2]BOMBANANA official site

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